Geno Pro Science Conference

Internet of Things (IoT) fundamentally refers to an ecosystem of distinct sensor-enabled computing devices, connecting people, things, data and process through the infrastructure of the internet. With the advent of the World Wide Web in the 1990s, human life and everything around us has changed dramatically. It has been glorious 30 years of the human journey with the internet and the internet’s consolidating its place in our daily lives consistently. No area of human life remains untouched by the internet today and it is further projected to make life easy with the help of cloud and mobility.

IoT has had a great impact on the learning experience in ways more than one. It had made its way to the education sector, through the development of technologically advanced learning methods quite some time back. It continues to strengthen its hold in this area. With the help of IoT, institutions have been able to boost learning outcomes by offering high-tech learning experiences to the students. Additionally, they have been able to enhance operational efficacy, while gaining a real-time, practical understanding of the student’s performance

IoT has made lessons more engaging with concepts like the flipped classroom, wherein the students get to watch lectures through live video feeds, recordings on YouTube. After the video, they discuss the points they learned, subsequently undertaking hands-on projects associated with the lesson. Such an approach ensures students end up learning better and whatever they learn remains with them for a long time. For students, who want to take up classes at home or while they are on the go can do that quite conveniently. With eLearning, students can attend virtual classes, do assignments and take up quizzes and get instant feedback, anywhere there is an internet connection. To monitor students’ cognitive activities during lessons, EEG sensors could be used. It would become easier to enforce classroom with vibrations that are similar to a silent notification on a mobile phone. Classroom discipline would be much more easily enforced with vibrations that are just like a silent notification on a cell phone.

Interactive learning methods have made education more interesting for the students, who are going to reduce the number of dropouts in the coming years. The use of virtual reality in the classroom is also deemed to improve the research methods greatly. The potential of IoT is way more than has been seen till now and it is sure to influence the education sector as well as life, in general, a lot more in the years to come.